Publishing studios of every size

We help small studios go
T1 storefronts.

We take your prototype and put it in front of real players across the US and Japan β€” fast, compliant and founder-friendly.

Where we play

Tuned for T1

We localize, monetize and grow games where players pay and engage the most.

πŸ‡ΊπŸ‡Έ

United States

Our HQ market. TikTok mini-games and Google Play casual titles with mature UA and payment stacks.

πŸ‡―πŸ‡΅

Japan

A market we localize deeply β€” event timing, copy and art tuned for JP players.

🌏

Roadmap beyond

A staged plan to bring proven titles to more regions without losing focus.

The work

A complete launch system

You make the game; we handle everything that gets it to players.

πŸ”₯

Trend spotting

We read the charts daily so your next title rides the right wave.

🧩

Genre fit

We match each title to the market and genre where it earns the most.

πŸ”—

Cross-entity ready

We solve the authorization chain when publishing and developer entities differ.

Portfolio

Games players love

Small games with loyal audiences.

πŸ”§
Puzzle

Gear Glide

Connect machines in a steampunk puzzle world.

🌊
Sim

Tide Tales

Story-rich fishing sim with quiet exploration.

πŸš€
Arcade

Rocket Rumble

Physics launch game where timing beats everything.

🌈
PuzzleCasual

Color Climb

Match hues to ascend a pastel tower.

πŸš—
Hyper-casual

Turbo Lane

Lane-switch racer built for 10-second sessions.

🎸
Rhythm

Beat Bounce

Rhythm tap game synced to upbeat tracks.

View all products β†’
Before you ask

Things to know

Can you publish if our developer account is in another entity?

Yes β€” cross-entity authorization is a core part of what we solve.

What does it cost to work with you?

We work on a revenue-share model β€” no upfront fees. You keep ownership of your IP.

Which markets do you cover?

We focus on the US and Japan T1 markets, with a repeatable playbook for expansion.

Built something fun?

We partner with studios of every size. Send us your build and we’ll map a T1 launch plan within days.

Talk to our team